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Each attunement now has a separate version of the skill that can be activated by expending 10 energy, which creates the associated field for 5 seconds.
#SUPER SMASH BROS INFINITE CRASHES WHEN SELECTED BRAWL FULL#
The full list of detailed changes is below. On the trait side, we've also increased the duration of the defensive effect of Hardened Auras. On the hammer, Whirling Stones will now block projectiles while channeling, Immutable Stone will grant Barrier, and Cleansing Typhoon will remove conditions. Specific changes made in response to this feedback: We've added survivability to several skills. The Catalyst's Augment utility skills have been broadly improved- in many cases, the effects that formerly only occurred when within the range of a same-attunement Jade Sphere are now part of the base functionality of these skills, and they now receive an additional benefit, such as reduced cooldown, when within range of the Jade Sphere.ģ) Catalyst felt difficult to survive with, like playing on hard mode, even in open world content.
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The skill to launch them is now a Projectile Finisher, and has a lower cooldown, so that you can use it to combo with the fields from your Jade Sphere. They now activate instantly, and the circling projectile now orbits faster and closer to you, so that it'll strike enemies in melee range consistently. Most notably, the #3 Hammer skill in each attunement has been significantly improved. Specific changes made in response to this feedback: We've improved a mix of Hammer and Utility skills to make them behave more reliably, or easier to consistently use to their full potential. We'll be keeping an eye on your feedback about this change in Beta 4, and hope that it'll create a faster paced and more mobile experience in play.Ģ) Several skills felt difficult to use well or weren't connecting with targets when you'd expect them to. Now, you can deploy multiple Jade Spheres from different attunements at the same time, allowing you to deploy the benefits of your Jade Sphere and associated combo fields in multiple simultaneous locations as you swap attunements. Instead, it consumes a flat amount to instantly cast at the target location and will always persist for five seconds. For starters, Jade Sphere energy no longer drains out of combat, and the Jade Sphere no longer drains your energy gradually while deployed. Specific changes made in response to this feedback: This is the crux of the issue, and we've made big changes here.
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Key pieces of feedback that we identified were:ġ) The Jade Sphere mechanic felt difficult to use and tied the Catalyst down in one location without sufficient benefit to make up for it.
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Afterwards, we have the full list of detailed changes for that specialization. While these changes will be seen in Beta 4, we are documenting them here and not writing them into our November 30th release notes, as they are in-development notes to End of Dragons content from previous betas rather than released content.Įnd of Dragons Elite Specialization Updates in Beta 4 from Previous Beta Events:Ĭatalyst first appeared in Beta 2, where we saw excitement for several of the mechanics it offered, but your feedback also pointed us to a lot of areas in which we could improve it! For each End of Dragons elite specialization, we've put together a list of key items of feedback that we saw expressed during the beta that specialization appeared in, and highlights of which specific changes were made to address that feedback. There were a lot of changes to make, and with the short timeline we unfortunately have not been able to follow through with our usual process of editing and localizing these notes into all of our supported languages. We still wanted to get the details of the upcoming changes in front of you as soon as possible so that you can discuss, engage, and theorycraft ahead of next week’s beta event, so they are available in English now. We've done more than just tune numbers and fix bugs although the timeline has been tight, we've been listening, and have made changes to core mechanics, skills, and traits where called for, to make sure that these specializations will be a fun and exciting addition to Guild Wars 2 next year in End of Dragons. Hello, Tyrians! With Beta 4 right around the corner on November 30th, we want to give you an early look at the changes to the End of Dragons elite specializations based on feedback we collected from the first three beta events.